Four armies. One board. Clockwise.
Chess.com's four-handed game on the 160-square cross, with the points table underneath it.
Opponents
How far ahead the other three look.
The board is fourteen by fourteen with the corners cut out — 160 squares.
Red starts and play goes clockwise: Red, Blue, Yellow, Green.
- Every capture is worth points: pawn 1knight 3bishop 5 rook 5queen 9 — a bishop is worth as much as a rook on a board this wide.
- A checkmate is worth 20 to whoever delivered it. The mated army stays on the board but goes grey: it blocks, and it is worth nothing to capture.
- A stalemated player is out and keeps 20 points for it.
- Pawns promote six squares up, on their own eighth rank. A queen made from a pawn is only worth 1 when captured.
- It ends when three are out, or when two are left and one is 21 clear.
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