Roll, or keep what you have.
A one loses everything you built up this turn. First to a hundred.
Roll as often as you like; every roll adds to this turn's pile. Roll a one and the pile goes with it. Hold and the pile is banked for good. The solved opponent is not a rule of thumb — it works out, for every pair of scores, whether rolling or holding wins more often.
You
0
Computer
0
This turn
0
Your roll.
100
wins
Final
0
Theirs
0